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{{PartyRoom1}}
{{TemporaryRoom}}{{RoomInfobox|where: = Herbert's Fortress|when: = [[Operation: Blackout]]|closed: = After Operation: Blackout|mini-games: = None|image1 = File:Operation Blackout Herbert HQ (All Agents Trapped).png}}'''Herbert HQ '''was''' '''a [[Party Rooms|party room]] in [[Club Penguin Rewritten|''Club Penguin Rewritten'']]. It made an appearance during [[Operation: Blackout]]. Located in Herbert's Fortress, it contained the final security terminal and a walkway to [[Sector 2]]. After unlocking all five previous security terminals, walking through the door in [[Lock Down]] would get you here.
 
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{{DisambigText2|herbert|Herbert (disambiguation)|HQs|HQ (disambiguation)}}
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{{RoomInfobox
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|image1 = Operation Blackout Herbert HQ (All Agents Trapped).png
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|where = [[Herbert's Fortress]]
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|when = [[Operation: Blackout]]
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|closed = December 6, 2017
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|games = [[Icejam]]
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}}
 
The '''Herbert HQ''' was a [[party room]] in ''[[Club Penguin Rewritten]]''. It made an appearance during [[Operation: Blackout]]. Located in [[Herbert's Fortress]], it contained the final security terminal and a walkway to [[Sector 2]]. After unlocking all five previous security terminals, walking through the door in [[Lock Down]] would get you here.
   
This room contained a small desk, six containment cells (five of them would feature kidnapped EPF agents, which were [[Gary]], [[Rookie]], [[Jet Pack Guy]], [[Dot the Disguise Gal|Dot]] and [[The Director]]). This room also contained the Solar Laser that absorbed the energy of the sun purely for Herbert's warmth.
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This room contained a small desk, six containment cells (five of which would contain kidnapped EPF agents, which were [[Gary the Gadget Guy|Gary]], [[Rookie]], [[Jet Pack Guy]], [[Dot the Disguise Gal|Dot]] and [[The Director]]). This room also contained the Solar Laser that absorbed the energy of the sun purely for Herbert's warmth.
   
== Security Terminal ==
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==Security Terminal==
The last security terminal was located in Herbert HQ. Similarly to [[Sector 1]] and Sector 2's terminals, the terminal consisted of a short puzzle in which the player had to move security blocks to get a pass-key to the lock in order to destroy the Solar Laser and set Herbert's Fortress to self-destruct. This also granted the player with the final layer of the [[Herbert Security Clearance Pin]].
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The last security terminal was located in Herbert HQ. Similarly to [[Sector 1]] and [[Sector 2]]'s terminals, the terminal consisted of a short puzzle in which the player had to move security blocks to get a pass-key to the lock in order to destroy the Solar Laser and set Herbert's Fortress to self-destruct. This also granted the player with the final layer of the [[Herbert Security Clearance Pin]].
[[File:Security terminal puzzle.png|thumb|220x220px|The short puzzle featured in Terminal 6.]]
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[[File:Blackout Security Terminal 6.png|thumb|220x220px|The short puzzle featured in Terminal 6.]]
This terminal could be accessed from November 24, 2017 as part of Chapter 6 of the [[Blackout Quest Interface]]. Players had to wear the [[Anti-Lava Boots]] to get through the door in Lock Down leading to this room. After completing this terminal and destroying the [[Solar Laser]], a cutscene would play showcasing the destruction of the laser, the comeback of the sunlight and the reveal of [[The Director]] as [[Aunt Arctic]].
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This terminal could be accessed from November 24, 2017 as part of Chapter 6 of the [[Blackout Quest Interface]]. Players had to wear the [[Anti Lava Boots]] to get through the door in Lock Down leading to this room. After completing this terminal and destroying the [[Solar Laser]], a cutscene would play showcasing the destruction of the laser, the comeback of the sunlight and the reveal of [[The Director]] as [[Aunt Arctic]].
   
== Pins ==
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==Pins==
{| class="article-table"
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{| class="wikitable sortable"
 
!Image
 
!Image
 
!Pin
 
!Pin
Line 20: Line 29:
 
|}
 
|}
   
== Trivia ==
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==Trivia==
 
*There was an empty containment cell remaining out of the six cells in total, and was the only cell that allowed the player to enter inside it.
 
*There was an empty containment cell remaining out of the six cells in total, and was the only cell that allowed the player to enter inside it.
 
*There was a glitch that allowed you to get into this room before intended, however performing it could have resulted in being kicked from the server or even getting banned.
 
*There was a glitch that allowed you to get into this room before intended, however performing it could have resulted in being kicked from the server or even getting banned.
*Sometimes the cutscene wouldn't play for some players. Clearing their cache would occasionally fix the glitch.
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*Sometimes the cutscene wouldn't play for some players. Clearing their cache would occasionally fix the glitch.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Herbert HQ.png|[[Gary]] captured
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Herbert HQ.png|[[Gary the Gadget Guy|Gary]] captured
Operation_Blackout_Herbert_HQ_2.png|[[Dot the Disguise Gal|Dot]] captured
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Operation Blackout Herbert HQ 2.png|[[Dot the Disguise Gal|Dot]] captured
Operation_Blackout_Herbert_HQ_3.png|[[Rookie]] captured
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Operation Blackout Herbert HQ 3.png|[[Rookie]] captured
Operation_Blackout_Herbert_HQ_4.png|[[Jet Pack Guy]] captured
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Operation Blackout Herbert HQ 4.png|[[Jet Pack Guy]] captured
 
Operation Blackout Herbert HQ (All Agents Trapped).png|[[The Director]] captured
 
Operation Blackout Herbert HQ (All Agents Trapped).png|[[The Director]] captured
 
Operation Blackout Herbert HQ 6.png|All agents freed
 
Operation Blackout Herbert HQ 6.png|All agents freed
 
</gallery>
 
</gallery>
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==Geographic Location==
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==Geographic location==
 
{{Geographic location
 
{{Geographic location
|Center= Herbert HQ
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|center = Herbert HQ
|East= [[Sector 2]]
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|east = [[Sector 2]]
|South= [[Lock Down]]
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|south = [[Lock Down]]
 
}}
 
}}
 
{{PartyRoom}}
 
{{PartyRoom}}
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[[Category:2017]]
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[[Category:Operation: Blackout]]

Revision as of 06:43, 18 December 2019

For other subjects related to herbert, see Herbert (disambiguation). For other HQs, see HQ (disambiguation).

The Herbert HQ was a party room in Club Penguin Rewritten. It made an appearance during Operation: Blackout. Located in Herbert's Fortress, it contained the final security terminal and a walkway to Sector 2. After unlocking all five previous security terminals, walking through the door in Lock Down would get you here.

This room contained a small desk, six containment cells (five of which would contain kidnapped EPF agents, which were Gary, Rookie, Jet Pack Guy, Dot and The Director). This room also contained the Solar Laser that absorbed the energy of the sun purely for Herbert's warmth.

Security Terminal

The last security terminal was located in Herbert HQ. Similarly to Sector 1 and Sector 2's terminals, the terminal consisted of a short puzzle in which the player had to move security blocks to get a pass-key to the lock in order to destroy the Solar Laser and set Herbert's Fortress to self-destruct. This also granted the player with the final layer of the Herbert Security Clearance Pin.

Blackout Security Terminal 6

The short puzzle featured in Terminal 6.

This terminal could be accessed from November 24, 2017 as part of Chapter 6 of the Blackout Quest Interface. Players had to wear the Anti Lava Boots to get through the door in Lock Down leading to this room. After completing this terminal and destroying the Solar Laser, a cutscene would play showcasing the destruction of the laser, the comeback of the sunlight and the reveal of The Director as Aunt Arctic.

Pins

Image Pin
File:Herbert Security Clearance 6 Pin icon.png Herbert Security Clearance 6 Pin
Total 1

Trivia

  • There was an empty containment cell remaining out of the six cells in total, and was the only cell that allowed the player to enter inside it.
  • There was a glitch that allowed you to get into this room before intended, however performing it could have resulted in being kicked from the server or even getting banned.
  • Sometimes the cutscene wouldn't play for some players. Clearing their cache would occasionally fix the glitch.

Gallery

Geographic location