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+ | {{PartyRoom1}} |
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⚫ | |||
+ | {{DisambigText2|herbert|Herbert (disambiguation)|HQs|HQ (disambiguation)}} |
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+ | {{RoomInfobox |
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+ | |image1 = Operation Blackout Herbert HQ (All Agents Trapped).png |
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+ | |where = [[Herbert's Fortress]] |
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+ | |when = [[Operation: Blackout]] |
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+ | |closed = December 6, 2017 |
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+ | |games = [[Icejam]] |
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+ | }} |
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⚫ | The '''Herbert HQ''' was a [[party room]] in ''[[Club Penguin Rewritten]]''. It made an appearance during [[Operation: Blackout]]. Located in [[Herbert's Fortress]], it contained the final security terminal and a walkway to [[Sector 2]]. After unlocking all five previous security terminals, walking through the door in [[Lock Down]] would get you here. |
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− | This room contained a small desk, six containment cells (five of |
+ | This room contained a small desk, six containment cells (five of which would contain kidnapped EPF agents, which were [[Gary the Gadget Guy|Gary]], [[Rookie]], [[Jet Pack Guy]], [[Dot the Disguise Gal|Dot]] and [[The Director]]). This room also contained the Solar Laser that absorbed the energy of the sun purely for Herbert's warmth. |
− | == |
+ | ==Security Terminal== |
− | The last security terminal was located in Herbert HQ. Similarly to [[Sector 1]] and Sector 2's terminals, the terminal consisted of a short puzzle in which the player had to move security blocks to get a pass-key to the lock in order to destroy the Solar Laser and set Herbert's Fortress to self-destruct. This also granted the player with the final layer of the [[Herbert Security Clearance Pin]]. |
+ | The last security terminal was located in Herbert HQ. Similarly to [[Sector 1]] and [[Sector 2]]'s terminals, the terminal consisted of a short puzzle in which the player had to move security blocks to get a pass-key to the lock in order to destroy the Solar Laser and set Herbert's Fortress to self-destruct. This also granted the player with the final layer of the [[Herbert Security Clearance Pin]]. |
− | [[File:Security |
+ | [[File:Blackout Security Terminal 6.png|thumb|220x220px|The short puzzle featured in Terminal 6.]] |
− | This terminal could be accessed from November 24, 2017 as part of Chapter 6 of the [[Blackout Quest Interface]]. Players had to wear the [[Anti |
+ | This terminal could be accessed from November 24, 2017 as part of Chapter 6 of the [[Blackout Quest Interface]]. Players had to wear the [[Anti Lava Boots]] to get through the door in Lock Down leading to this room. After completing this terminal and destroying the [[Solar Laser]], a cutscene would play showcasing the destruction of the laser, the comeback of the sunlight and the reveal of [[The Director]] as [[Aunt Arctic]]. |
− | == |
+ | ==Pins== |
− | {| class=" |
+ | {| class="wikitable sortable" |
!Image |
!Image |
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!Pin |
!Pin |
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|} |
|} |
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− | == |
+ | ==Trivia== |
*There was an empty containment cell remaining out of the six cells in total, and was the only cell that allowed the player to enter inside it. |
*There was an empty containment cell remaining out of the six cells in total, and was the only cell that allowed the player to enter inside it. |
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*There was a glitch that allowed you to get into this room before intended, however performing it could have resulted in being kicked from the server or even getting banned. |
*There was a glitch that allowed you to get into this room before intended, however performing it could have resulted in being kicked from the server or even getting banned. |
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− | *Sometimes the cutscene wouldn't play for some players. Clearing their cache would occasionally fix the glitch. |
+ | *Sometimes the cutscene wouldn't play for some players. Clearing their cache would occasionally fix the glitch. |
==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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− | Herbert HQ.png|[[Gary]] captured |
+ | Herbert HQ.png|[[Gary the Gadget Guy|Gary]] captured |
− | + | Operation Blackout Herbert HQ 2.png|[[Dot the Disguise Gal|Dot]] captured |
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− | + | Operation Blackout Herbert HQ 3.png|[[Rookie]] captured |
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− | + | Operation Blackout Herbert HQ 4.png|[[Jet Pack Guy]] captured |
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Operation Blackout Herbert HQ (All Agents Trapped).png|[[The Director]] captured |
Operation Blackout Herbert HQ (All Agents Trapped).png|[[The Director]] captured |
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Operation Blackout Herbert HQ 6.png|All agents freed |
Operation Blackout Herbert HQ 6.png|All agents freed |
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</gallery> |
</gallery> |
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+ | |||
+ | ==Geographic location== |
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+ | {{Geographic location |
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+ | |center = Herbert HQ |
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+ | |east = [[Sector 2]] |
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+ | |south = [[Lock Down]] |
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+ | }} |
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{{PartyRoom}} |
{{PartyRoom}} |
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+ | [[Category:2017]] |
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+ | [[Category:Operation: Blackout]] |
Revision as of 06:43, 18 December 2019
Party Room This page is about a temporary room for certain parties/events in Club Penguin Rewritten. It may or may not have returned in the future. |
- For other subjects related to herbert, see Herbert (disambiguation). For other HQs, see HQ (disambiguation).
The Herbert HQ was a party room in Club Penguin Rewritten. It made an appearance during Operation: Blackout. Located in Herbert's Fortress, it contained the final security terminal and a walkway to Sector 2. After unlocking all five previous security terminals, walking through the door in Lock Down would get you here.
This room contained a small desk, six containment cells (five of which would contain kidnapped EPF agents, which were Gary, Rookie, Jet Pack Guy, Dot and The Director). This room also contained the Solar Laser that absorbed the energy of the sun purely for Herbert's warmth.
Security Terminal
The last security terminal was located in Herbert HQ. Similarly to Sector 1 and Sector 2's terminals, the terminal consisted of a short puzzle in which the player had to move security blocks to get a pass-key to the lock in order to destroy the Solar Laser and set Herbert's Fortress to self-destruct. This also granted the player with the final layer of the Herbert Security Clearance Pin.
This terminal could be accessed from November 24, 2017 as part of Chapter 6 of the Blackout Quest Interface. Players had to wear the Anti Lava Boots to get through the door in Lock Down leading to this room. After completing this terminal and destroying the Solar Laser, a cutscene would play showcasing the destruction of the laser, the comeback of the sunlight and the reveal of The Director as Aunt Arctic.
Pins
Image | Pin |
---|---|
File:Herbert Security Clearance 6 Pin icon.png | Herbert Security Clearance 6 Pin |
Total | 1 |
Trivia
- There was an empty containment cell remaining out of the six cells in total, and was the only cell that allowed the player to enter inside it.
- There was a glitch that allowed you to get into this room before intended, however performing it could have resulted in being kicked from the server or even getting banned.
- Sometimes the cutscene wouldn't play for some players. Clearing their cache would occasionally fix the glitch.
Gallery
Geographic location
Sector 2 | ||||
Herbert HQ | ||||
Lock Down |